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- ICEWIND DALE PATCH AND LICENSE AGREEMENT
-
- Contents
- I. Patch information
- II. License Agreement
-
- --------------------------------------------------------------------------
-
- I. PATCH INFORMATION
-
- The following details the list of fixes made and included in this version
- as well as any previous versions.
-
- VERSION 1.06
- --------------------------------------------------------------------------
-
- GENERAL
- - Fixed a potential problem with hit points becoming negative with
- characters having very high Constitution scores.
- - Fixed a potential crash on dial-up and serial games when viewing some
- transitional movies.
- - Fixed potential saving problem with "Auto-Pause on Trap Detection"
- feature.
- - Fixed a message displayed when a PC has a full inventory and an NPC
- tries to give the PC an item.
- - Adjustments made to the end game for some people who would not get the
- ending movies after the final conflict.
- - Fixed a problem with salamanders not always displaying their aura
- effects.
- - Removed dependency on Winsock 2 (should help for Windows 95 users).
- - Fixed a weapon problem on Fire Elementals.
- - Fixed a display bug with derived THAC0 when the Prayer spell was active.
-
-
- ITEMS
- - Fixed a problem with a potion that gave permanent magic resistance
- removing it's permanent effect after reloading a game.
- - The Robe of the Watcher now gives the 10% magic resistance bonus.
-
-
- NEW FEATURE
-
- Using Notepad or another text editor, open the 'icewind.ini' file in your
- game directory (default: C:\Program Files\Black Isle\Icewind Dale)
- and locate the line that says "[Game Options]". If you wish to use the
- feature mentioned below, enter the text found within the quotes (but not
- the quotes themselves) on to their own line:
-
- "Show Quest XP=1"
- This will display the actual amount of experience points you receive when
- completing quests.
-
-
- For example:
-
- [Game Options]
- Show Quest XP=1
- ... etc ...
-
-
- VERSION 1.05
- ------------
-
- GENERAL
- - Cheats have been readded to the game.
- - Fixed the Ettins that don't respond in Dorn's Deep when attacked.
- - Fixed some display problems during the final conflict and end game.
- - Fixed a potential crash when killing Frost Giants.
- - Potential fix for a rare problem with small, unpassable areas left when
- monsters are killed.
- - Fix for doors not appearing the same on different machines during
- multiplayer games.
- - Greatly improved framerate of static steam animations.
- - Adjusted location of Yxunomei when leaving the level, resting, and
- coming back.
- - The shadow in Lysan's area will no longer lock the party in a cutscene
- mode. The shadow previously could have trouble pathing to the party.
- - On some systems, selecting the "Female Fighter I" sound set would not
- play the sounds in the game. This has been corrected.
- - Modification made to rest code for fatigue.
- - Synchronized clock between saved games and current game time.
-
- DIALOGUES
- - Fixed captive villagers "attacking" the party in Dragon's Eye.
- - Fixed a blank dialog node with Mother Eugenia.
- - Fixed a problem with the Undead Lieutenant in Dragon's Eye locking the
- party in cutscene mode.
- - Fixed Orrick the Gray's dialog problem when returning the Book of
- Mythal Theory.
- - Fixed a problem with a quest related to Kerish.
- - Fixed a minor problem with Therik's dialog.
-
- ITEMS
- - Removed a bad item from random treasure available in Dragon's Eye.
- - Fixed THAC0 reduction effect on the Amulet of Corellon Larethian.
- - Fixed magic resistance effect on the Shadowed Robe.
- - Fixed a problem with Nym not giving a dagger to the party.
- - Fixed an alignment problem with the +4 Life Defender.
- - Fixed a problem with spells being removed when unequipping the
- Sanctified Warhammer.
- - The various badges will now not decay when dropped.
- - Lonesome Road and other CON-raising items will no longer give a healing
- side effect when unequipped and then re-equipped.
-
- RULES
- - Fixed an incorrect defense adjustment given in very low Dexterity scores.
- - Fixed a bug in the Cleric XP table that would make them level 10 at
- 250,000 xp.
-
- SPELLS
- - Fixed a potential swap on the icon for Emotion: Hopelessness.
- - Fixed problem with priest spell Cloak of Fear: In some cases, it would
- not go away after death.
- - Fixed problem with wizard spell Identify: Conjurers were not able to
- memorize or write the spell.
- - Fixed a problem when casting Raise Dead on creatures that aren't dead,
- or on undead that cannot be raised.
- - Fixed a potential crash bug with Purge Invisibility.
- - Bards with the Identify spell memorized can now use it to identify items
- in the GUI.
- - Creatures killed within the effect of Death Fog now yield experience
- points.
-
-
-
- II. LICENSE AGREEMENT
-
- SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
-
- General Product License. This copy of Icewind Dale (the Software) is intended
- solely for your personal noncommercial home entertainment use. You may not
- decompile, reverse engineer, or disassemble the Software, except as permitted
- by law. Interplay Entertainment Corp. retains all right, title and interest
- in the Software including all intellectual property rights embodied therein
- and derivatives thereof. The Software, including, without limitation, all
- code, data structures, characters, images, sounds, text, screens, game play,
- derivative works and all other elements of the Software may not be copied,
- resold, rented, leased, distributed (electronically or otherwise), used on
- pay-per-play, coin-op or other for-charge basis, or for any commercial
- purpose. Any permissions granted herein are provided on a temporary basis and
- can be withdrawn by Interplay Entertainment Corp. at any time. All rights not
- expressly granted are reserved.
-
- Modem and Network Play. If the Software contains modem or network play, you
- may play the Software via modem transmission with another person or persons
- directly without transmission through a third party service or indirectly
- through a third party service only if such service is an authorized licensee
- of Interplay. For the purposes of this license, a third party service refers
- to any third party service which provides a connection between two or more
- users of the Software, manages, organizes, or facilitates game play,
- translates protocols, or otherwise provides a service which commercially
- exploits the Software, but does not include a third party service which merely
- provides a telephonic connection (and nothing more) for modem or network play.
- Authorized licensee services are listed on the Interplay Entertainment Corp.
- World Wide Web Site located at http://www.interplay.com. This limited right to
- transmit the Software expressly excludes any transmission of the Software or
- any data streams thereof on a commercial basis, including, without limitation,
- transmitting the Software by way of a commercial service (excepting those
- specific commercial services licensed by Interplay) which translates the
- protocols or manages or organizes game play sessions. If you would like
- information about obtaining a pay-for-play or commercial license to the
- Software, please call Interplay Entertainment in the US at +(949) 553-6655.
-
- Acceptance of License Terms. By acquiring and retaining this Software, you
- assent to the terms and restrictions of this limited license. If you do not
- accept the terms of this limited license, you must return the Software
- together with all packaging, manuals and other material contained therein to
- the store where you acquired the Software for a full refund.
-
- - * * * -
-
- ICEWIND DALE: Developed and (c)2000 Interplay Entertainment Corp. All Rights
- Reserved. Icewind Dale, Forgotten Realms, the Forgotten Realms logo, Advanced
- Dungeons & Dragons, the AD&D logo, and the TSR logo are trademarks of TSR,
- Inc., a subsidiary of Wizards of the Coast, Inc., and are used by Interplay
- under license. All Rights Reserved. BioWare, the BioWare logo and The BioWare
- Infinity Engine are the trademarks of BioWare Corp. All Rights Reserved.
- Interplay, the Interplay logo, Black Isle Studios, the Black Isle Studios
- logo, and "By Gamers. For Gamers."are trademarks of Interplay Entertainment
- Corp. All Rights Reserved. Exclusively licensed and distributed by Interplay
- Entertainment Corp. All other trademarks and copyrights are property of their
-